VALORANT PEARL BOMB SITE REWORKS
SOFTWARE: BLENDER, PHOTOSHOP
I wanted to explore different possibilities for Pearl to add additional routes that allow attackers the extra option to get onto the bomb sites and to challenge defenders to properly utilize their utility & make them really think how to handle the attackers from a new angle. Meanwhile, keeping it competitive and on brand for the valorant universe.

Currently, A SITE on Pearl is a hard site to break onto without a solid team utilizing their utility. Attackers can also split to A LINK, but players that go this route risk being picked off at MID DOOR or from a CONNECTOR, risking the loss of a player while the defenders are anchored awaiting the A PUSH. At this point if the B players are rotating to A they have 2-3 solid positions to hold yet the A MAIN Attackers are just left in an open patch with 2 small walls & A LINK if they haven’t lost it yet.

B SITE REWORK COMING SOON





DESERT GLORY REMAKE PAVLOV VR

https://steamcommunity.com/sharedfiles/filedetails/?id=2839019294
SOFTWARE: UNREAL ENGINE, BLENDER, PHOTOSHOP
This was my first published level in the world of Level Design, I created in April 2022. I have a deep love & passion for the SOCOM series. One thing about the series is the level design was fantastic. I wanted to recreate the map and teach myself level design, and to deliver the PAVLOV community some SOCOM nostalgia.

There were a ton of lessons learned to create this map from practically ZERO knowledge of Unreal Engine. I started in learning with Unreal Engine 5, but PAVLOV was running on Unreal Engine 4.27 at the time, so I had to adjust some work flows and learn older work flows. I also had started creating textures inside Quixel Mixer, I learned how to import, edit, mix and make them on my own. I created decals and kind of had too much fun adding them around the level (lesson learned trying to keep the story of the environment authentic). As the months have gone by I’ve learned more about landscapes, working on the grid, geo editing in the engine, importing models into the engine & getting scale of objects down.
CS2 MAP DESIGN IDEA A map for CS2 in progress
GARETT - DESIGNER & 3D ARTIST
BASED IN SOUTHERN CALIFORNIA